- Me: One time I said Celine Dion was pretty to mommy and she was like "... really?"
- Maymay: WHAT, MOMMY DOESN'T THINK CELINE DION IS PRETTY???
- Me: We have a traitor in our own household.
One of the most important things I’ve learned about drawing, and art in general, is that making it look good takes time. Even the sketchy-looking drawings that look elegant and quick - those are good because of the attention to detail, form, and depth.
When I was in middle school and high school, I knew I could sketch really fast. I could pump out some sort of fully-clothed, posed figure in about 7 minutes, so people were impressed and I was proud of my ability to sketch quickly. As a result of being praised on the speed and not so much the art, I learned to be an impatient artist.
I practiced harder on drawing things quickly (which is important, don’t get me wrong, for animating and thumbnailing) rather than drawing things better. Because of that, I didn’t see any clear improvements in my art for at least a few years. It wasn’t until the past few years that I realized how important planning and structure is to making something Quality. I had never had to take a full-fledged art class until college, so I had never worked on a larger-scale project that required more thought than the first thing that popped into my head.
Anyways, lesson learned: Take time to work on your art. Quality work takes quality time.
And a sub-lesson about drawing, specifically: Draw the things in a scene that have structure first, then the more malleable things. Draw the bottle before you draw the hand holding it. Draw the chair before you draw the person sitting on it.
- person: so where did you learn html?
- me: not.... neopets...
Animated something in Photoshop the other day. Very hard. I’m going to learn a little bit of Flash and do some more of these little things though.